
A weekly summary of what is being talked about quite a bit in the gaming community.
Gears of War commercial with Mad World soundtrack released
Since I saw this Gears of War video a couple of weeks ago, I’ve been silently waiting for it to be released publicly. It was torture. Sitting in a darkened office at Microsoft, the first two viewings of this video gave me the chills. And it still does every time I watch it from the Xbox Live Marketplace download — and it’s been multiple times already. While I was already looking forward to Epic and CliffyB’s opus this holiday, the video officially got me to the point where I couldn’t wait for the game to be released — a sentiment that Brian at Kotaku echoes as well. That’s a hard thing to do since the last time I saw and touched Gears of War was back at E3.
ArsTechnica’s Opposable Thumbs blog opines why the trailer might be so moving, noting that it’s “good to see people who are actually excited about their game try a different feel for their ads and put more thought into sharing that enthusiasm.” The same sentiment which crossed my mind during my first viewing, and I was glad to see such a different and evocative approach taken instead of the usual “lots of guns and explosions” hard sell.
Always a good source of different viewpoints on the same thing (and often beaten to death), NeoGAF’s thread dedicated to the Gears of War commerical is quite the read with a not-insubstantial 35,000+ views. The posters in the thread discussed the merits of everything from the soundtrack choice, the rain, the glass refraction effects, to the in-engine graphical details (nevermind all the Halo talk… for now). If you’re one of the unfortunate few who have been living under a rock in the past week, you can watch the standard or high-definition versions at the links below. Do it. Now.
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David Jaffe speaks to Newsweek about EDI and XBLA
Earlier this week, N’Gai Croal of Newsweek posted an interview with David Jaffe, designer of the Twisted Metal series, God of War and Criminal Crackdown as an upcoming PS3 downloadable title. While I’ve known of David, I’ve never seen him or met him until he appeared as one of the more outspoken of the four heralded game designers on MTV’s “Gods of Gaming” segment. It should come as no surprise then that his interview style is a big more free-wheeling than others and that was definitely present in N’Gai Croal’s piece. In it, Jaffe took a few jabs at the current game offering on Xbox Live Arcade service by calling it more of an oldies radio station based on all the classic game available. I can see how this quote can be taken incorrectly in a written article since there is not much information to contextualize it and provide the tone Jaffe had.
No doubt that is what happened to Joystiq when they summarized the interview with David Jaffe. Chris Kohler at Game|Life somewhat concurs with Joystiq’s analysis while mentioning Jaffe’s move away from epic games to the shorter, quicker release downloadable market. Brian Crecente over at Kotaku took a more rigorous approach to analyzing down the interview, mentioning that while he didn’t agree with Jaffe’s take on Xbox Live Arcade, he welcomes the competition from Sony so both platforms push each other to excel. Even industry business site Next Generation picked up on Jaffe’s comparison between the PS3 and Xbox 360’s downloadable offerings through a music analogy.
A user on NeoGAF posted the Joystiq story and the board heavily debated the merits of the quote and Jaffe’s intent. After some time, David himself popped into NeoGAF and both explained what he meant in the interview and posted a link to his blog, where he responds to the Joystiq post and again explains that he was only being lighthearted by reiterating that he was only “cracking a joke and not realizing how shitty and petty it sounded until I saw it in print.” It just shows how rather difficult it is to not be wholly serious in a print interview, because things can easily be taken in either direction. Something which interviews such as the MTV segment, showing both video and audio, help avoid.
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Electronic Arts worries gamers with The Godfather downloadable content
Following up on Tiger Woods 07 downloadable content, which included things you could unlock while playing the game through, a sizable amount of in-game content for The Godfather was released this week on Xbox Live Marketplace. The downloadable content included several new missions, in-game items such as weapons and in-game currency. It is the latter which made gamers take notice at the downloadable content, even if many did not own the title itself. These are precisely the type of downloadable content that the gaming community feared — ones that could possibly give some sort of advantage of those less fortunate than others. In this case, it only affects a single player title. Gamers hope that this release doesn’t indicate that this type content will accelerate and turn into content which could imbalance multi-player games, similar to how MMOs have been affected.
A slew of bloggers reported on this latest series of downloadable content with the same concerns. Joystiq points out how the downloadable content “charges” a gamer twice “when you realize you don’t have enough virtual money, you turn around and use more real money to buy more virtual money, so you can re-buy the gun you already bought with real money.” On Game|Life, Chris Kohler points out how he feels that gamers are being charged by content which was not created after the game was released, but rather that the game content was already included and gamers were only paying to unlock it. On ArsTechnica’s Opposable Thumbs blog, Ben Kuchera echos the worry of the gaming community by warning that “EA tends to take these kinds of ideas way too far, so let’s see how they’ll make this a bad idea in the next year or so.”
Several message boards voiced their displeasure with this type of paid downloadable content, nearly all referenced these as a continuation of the Tiger Woods 07 downloadables. Over at Quarter to Three the original poster summed up the sentiment by stating “I don’t know which is worse… selling money, or selling this: [The Level 4 Weapon Bundle].” NeoGAF was likely among the most outspoken of message boards getting over 200 replies and 7,000 views in a mere 16 hours — the posters were visably not thrilled about this downloadable content.
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