Archive for the 'XNA' Category

Last Alarm: a NeoGAF developed game in XNA Game Studio Express

Saturday, December 23rd, 2006

GAF space shooter XNA game screenshotWhen XNA Game Studio Express was announced a while ago, I was interested in trying it out and seeing for myself what it’s about. I didn’t bother installing it until the full XNA GSE 1.0 release come out recently, along with the “open beta” of Torque X, which is GarageGames XNA tool to help you build games easier. All I did was stare are the programming screen and just think that I have no clue what the hell I could do. So I just kept it on there to try out other people’s source code while I maybe find the time to figure out rudimentary programming in Visual C# and/or find out what Torque X can do. I really believe XNA GSE is going to result in some amazingly good things once people get used to it.

The guys (and girls, because what do I know?) at NeoGAF have been discussing concepts for a game to be developed using XNA GSE — there needs to be a better acronym somehow — and Ghost posted a game he has been working on titled Last Alarm. It’s a simple top down space shooter and would probably work better if I wasn’t using the keyboard for controls, especially since Ghost didn’t map any keys to switch weapons. You can check out Ghost’s game and play it on your PC (XNA GSE required) or your Xbox 360 (if you paid the XNA Creators Club subscription fee) by downloading it from his blog.

SIMPLE 2006 Vol. 2:
THE Weekly Summary Post

Wednesday, September 6th, 2006

A weekly summary of what is being talked about quite a bit in the gaming community.

(Running a little late this weekend with the holidays, shenanigans and what not. This week I will return to Saturday posting of this summary.)

Xbox 360 Backwards Compatibility Update

x360_bc_screen.jpgThis week Microsoft released another sizable backwards compatibility update, which comes hot on the heels of yet another thread on NeoGAF pondering the current state and future of Xbox 360 backwards compatibility. The update was forty-eight games and now adds some other titles I just have to pick up like Fatal Frame 2: Crimson Butterfly and rare US-release of Sneakers — yeah, don’t poke fun, thanks. On top of that, this most recent update blew a long-running conspiracy theory floating around about Xbox 360 BC on NeoGAF and other message boards out of the water.

This theory was that Microsoft would not release the backwards compatibility option for either an Xbox game that hasn’t been released yet or an Xbox game that also had an Xbox 360 version or both of these. With the inclusion of Lego Star Wars II: The Original Trilogy both of these theories have been disproven. Spyhunter: Nowhere to Run and The Legend of Spyro: A New Beginning further adds weight to disproving the theory, something the Gamerscore blog also points out.

Message board poster and PS3 fanboy reveals unknown information, how much of it is true?

General [M]ayhem forum screenshotHands down,the fastest growing thread on NeoGAF last week was easily this one posted by typhonsentra, where he quoted an excerpt from a thread titled “PS Questions Answered! (Bonus PSP info)” on the General [M]ayhem message board. Many think the Scrivener is an insider, possibly at a Sony first-party developer even, not only based on his information — which would be dismissed would it come from someone else — but because he proved some point by previously mentioning an upcoming PSP bundle and detailing it’s contents including UMD movie titles perfectly. Among other things, Scrivener mentioned that Resistance: Fall of Man currently stands over 20 GB in size, days before the MTV feature on that very title came out. This has made many people believe, beyond the obvious hyperbole when describing some of the games, that he is not only legit, but feeding out information which will come true in time and doing so very deliberately. He even states in the lengthly General [M]ayhem thread that he got approval before posting any information, which did bring up some questions as to what he aims to do.

Apart from all of that, there is no doubt some of what Scrivener says is true, some of it is clearly (fanboyish) enthusiasm and some of it is pure speculation (such as the possibility of a 4x Blu-ray drive instead of the announced 2x drive). No matter what anyone thought aboutt him and his information, nobody could stop talking about him and the thread saw all manner of defensive statements, damage control by the opposite side and jokes. Time will tell just how much was frenzied hyperbole and how much was wishful thinking. I have no doubt someone on NeoGAF saved that thread to bring up at a later date to compare.

Assassin’s Creed rumors end, multiplatform confirmed

Assassin's Creed E3 trailer screenshotThis week, Ubisoft announced that Assassin’s Creed would be released on the Xbox 360, confirming it as a multi-platform title after revealing it would be PC bound earlier in the week. Since E3 2006 and based on Ubisoft’s statements that Assassin’s Creed was only announced for PLAYSTATION 3, many inferred that the title would be exclusive to Sony’s console. On top of that, Assassin’s Creed picked up a lot of hype at E3 based on the excellent trailer released at E3 (embedded below) and closed doors presentations to the press, seemingly strengthening Sony’s third-party stable.

Discussion started over on NeoGAF around 7:00 PM Pacific when Zonar spotted that IGN had updated their Xbox 360 landing page feature graphic with the Assassin’s Creed news. It was taken down within an hour and speculation ran rife on when the announcement would be official, if the different platforms would get the game at the same time and what reasons and motiviation may be behind the marketing. Luke over at 1Up posted that the October issue of Electronic Gaming Monthly would also confirm the announcement, but that the feature would not answer a lot of these very questions that the guys over at 1Up and EGM were wondering too. Seems those questions will go unanswered for now as the lists for third-party exclusives for any console dwindle by one. At least this great looking title has the chance to be played by larger group of people than if it had stayed exclusive, from what little I’ve seen, Assassin’s Creed deserves it.

Microsoft Gamefest and XNA Game Studio Express

Sunday, August 13th, 2006

Tonight kicks off the reception for Microsoft Gamefest 2006, which is a two-day game developer conference held in downtown Seattle. Chris Satchell, general manager of the Game Developer Group at Microsoft, and a guy I first met back at the spring preview event at GDC this March, has a keynote as part of the conference. As part of his keynote, Chris will reveal a new product that is part of the XNA initiative that I have been excited about for a long while — XNA Game Studio Express. This is the first step that’s being taken to help out smaller indie developers and even homebrew coders to make games that will work on the Xbox 360 (and Windows, of course, in keeping with the idea of XNA). I think what’s huge about it is how this opens up the Xbox 360 to homebrew games without anyone having to crack the console open or mod it. I think a lot of people have been waiting for this to happen, but never thought there would be some sort of official support behind it. I’m really glad to see this come to fruition. Even though I know next to nothing about programming these days, I’m looking forward to checking out the beta when it gets released on August 30.

Read the press release at Gamerscore blog.