I Can Has Segagaga?
Tuesday, July 29th, 2008
I’ve been very keen lately on exploring games that subvert established genres or standard gameplay elements and just plain do something new and different. I’ve been snapping a bunch at a time lately, definitely at a far faster rate than I can play them. There is, without a doubt, a lot that can be taken away from these days as a game player, as someone involved in game development and just as a all around critical thinker. It isn’t just me as there has been increased focus on independent games and larger publishers are taking (relatively minor) chances in picking these games up. Games like PixelJunk Eden, Everyday Shooter and Braid are just a few examples that have embodied this new attention to innovative games.
This quest to learn more and expand my own gaming boundaries–there are more than enough games in my library that are pretty standard, yet successful, fare–has led to purchases of games like God Hand, Persona 3, The Red Star and Killer 7–the latter part of my larger Suda51 exploration. Shamefully I can’t say I’ve gotten anywhere significant yet to talk about what I think about them or what I’ve gained from playing through them, but it will happen. Oh yes, it will happen. Soon.
Somehow in all my poking around for strange games I passed over the occasional mention of Segagaga. It wasn’t until a link to the Hardcore Gaming 101 page for this game that I paid rapt attention. Regardless of whether this might have been Sega’s slightly insane swansong or just a totally bonkers idea that got greenlighted into production, there are some really interesting ideas here. It definitely takes the ideas of meta-game to a level beyond what I would have imagined in a game from a major publisher–and, at the time, console maker. The level of references back to Sega itself, it’s characters and even it’s own hardware I think is entirely unmatched in video games. It’s interesting too because much of the current film lexicon that lives deep within our collective consciousness is built upon referencing bits and pieces of prior films, literature or other visual arts–so much so that in some cases the film transcends into post-moderism.
Anyhow, I digress. What’s happened is now I’m interested in picking up this game somehow, given that it doesn’t seem super easy since eBay sales are fairly sparse or potentially shady what with the easily cracked GD-ROM technology. Nevermind I still have to get my hands on a working Japanese Dreamcast console to play it without again resorting to hacking and other trickery. I wonder what the chances that some used shop in Akihabara would happen to have it…
Segagaga cover art and screenshot courtesy of Hardcore Gaming 101


