Lumines Live! - I don’t get it?
Thursday, February 1st, 2007
A couple of weeks ago, new add-on packs to Lumines Live! were released on Xbox Live Arcade. And I bought them. They were cheap, so it doesn’t matter. I bought the Xbox 360 version of Tetsuya Mizuguchi’s critically acclaimed (yes, I used those words) puzzler when it came out and everybody was crying foul over microtransactions — specifically the full cost of the game and the way the game was broken up into different downloads. Anyhow, I was drawn back into trying out Lumines Live! with these new packs, especially since I had failed horribly to even be passable at it when the game originally released.
I still don’t get it. I can’t do well in this game to save my life. I can’t seem to grasp the logic behind thinking ahead to make the blocks disappear correctly. I can’t seem to think ahead like I could in, say, Tetris or Dr. Mario — two other puzzlers where you knew what the next or next few blocks would be shaped like. I downloaded several of the top time attack replays and I’m totally astounded. I want to understand (and like) this game, but I just don’t get it. Someone show me the path. Please.

