Last Alarm: a NeoGAF developed game in XNA Game Studio Express
When XNA Game Studio Express was announced a while ago, I was interested in trying it out and seeing for myself what it’s about. I didn’t bother installing it until the full XNA GSE 1.0 release come out recently, along with the “open beta” of Torque X, which is GarageGames XNA tool to help you build games easier. All I did was stare are the programming screen and just think that I have no clue what the hell I could do. So I just kept it on there to try out other people’s source code while I maybe find the time to figure out rudimentary programming in Visual C# and/or find out what Torque X can do. I really believe XNA GSE is going to result in some amazingly good things once people get used to it.
The guys (and girls, because what do I know?) at NeoGAF have been discussing concepts for a game to be developed using XNA GSE — there needs to be a better acronym somehow — and Ghost posted a game he has been working on titled Last Alarm. It’s a simple top down space shooter and would probably work better if I wasn’t using the keyboard for controls, especially since Ghost didn’t map any keys to switch weapons. You can check out Ghost’s game and play it on your PC (XNA GSE required) or your Xbox 360 (if you paid the XNA Creators Club subscription fee) by downloading it from his blog.



